By Kelli Shaver
Export marked citations Select this result for bulk action A systematic review and meta-analysis of the efficacy of custom game based virtual rehabilitation in improving physical functioning of patients with acquired brain injury Authors: There have been several reviews examining the effectiveness of VR in rehabilitation.
However, its effectiveness remains inconclusive in most review articles. To explore the effectiveness of customized game based virtual rehabilitation on the physical recovery of patients with acquired brain injury.
A total of 31 studies were selected for review. Pooled analysis showed that customized …game-based virtual rehabilitation was effective in improving balance, gait and upper limb functioning as assessed via Berg Balance Scale BBS WMD: Generally, most studies reported that participants were more motivated and enjoyed the game based intervention although there were some mixed results.
Customized game based virtual rehabilitation has potential to complement current rehabilitation programs. Video games, rehabilitation, brain injuries, randomized controlled trials DOI: Technology and disability and Disabilityvol.
Existing generic technology design principles and guidelines are considered not to be sensitive enough to meet the needs of people with learning difficulties. To propose a unified design framework that can inform the design of technologies for people with learning difficulties.
A literature search was undertaken and the resulting papers were analysed and coded in order to identify common ideas or recommendations that could be clustered into design principles.
Four main categories of design principles were identified: A conceptual framework …incorporating diversity, difference and digital inclusion offers a way to understand the consequences of applying or not applying some or all of the principles.
A unified framework for the design of technologies for people with learning difficulties has the potential to fill the gap that more generic design guidelines cannot fill with regards to meeting the very specific needs of people with learning difficulties.
Learning difficulties, design principles, accessibility, usability, learning support, agency DOI: The Therapeutic Patient Education TPE aims to help patients to understand diseases and treatments, and collaborate in healthcare by taking an active role in the management of a chronic disease.
This transition from the classical patient compliance to empowerment is a revolutionary concept in medicine. However, this consensual idea is not easy to implement because of the complexity of medical records, which are designed for health professionals only.
In order to enhance the TPE, an intuitive tool based on a visuo-dynamic interface was developed to facilitate the self-evaluation of disability situations.
A usability test carried out on twenty disabled people shows that participants are more at ease to perform a self-assessment of their motor disabilities through an animated stickman-based interface than a classical static interface.
Considering the promising results of this study, the next step of this project will consist of integrating the visuo-dynamic interface into an existing platform e-ESPOIRS-Handi dedicated to information sharing between health professional and disabled people. Image processing, 3D reconstruction, biological motion, motor disability, graphic user interface, usability DOI: Prototyping and proof of concept Authors: Current guidelines for accessing graphs non-visually are based on giving access to underlying tabular data and reading the values one by one.
When data sets are large, it becomes impossible to get an overview.
This work presents a proof-of-concept of automated audio description of data sets up to data points that can be used by persons with visual impairment or persons who for other reasons are unable to use their visual attention for data access. A pilot study was conducted to elicit guidelines for oral chart descriptions, after which …lo-fi and hi-fi prototypes were designed.
Visually impaired and sighted users were involved throughout the process.
The pilot study pinpointed important issues of oral chart descriptions and provided input for a lo-fi-prototype with three variants.
The lo-fi-prototype singled out the most successful way of describing the charts based on which a hi-fi prototype for large data sets was created and tested.
The results of the hi-fi tests are promising. Participants listened 1—2 times to the descriptions and were able to discuss details in the data. Thus, the initial guidelines and the following design process provided the necessary information to create a successful proof-of-concept.
Data sets, automation, audio-description, visual impairment DOI: An exploratory study Authors: Lower limb exoskeletons have been developed to enable individuals with spinal cord injury SCI to walk. A qualitative exploratory study was conducted using semi-structured individual interviews with three videos showing exoskeletons.
The participants expected lower limb exoskeletons to have 11 technical characteristics. There is an important gap between the expectations of individuals with incomplete SCI and what can be done with existing lower limb exoskeletons in the community.
This indicates that the design of future exoskeletons for individuals with incomplete SCI should allow this population to achieve capabilities and facilitate their life habits, besides the ones they already perform using their current assistive technologies.
Spinal cord injury, powered exoskeleton, assistive technology, mobility device, lower extremities, user-centered design DOI: Protocol for a randomised controlled trial Authors: Physical activity PA in stroke survivors is low however the ubiquitous nature of smartphone technology means smartphone-based interventions could be a feasible and cost-effective approach to increase PA.We need a strategy to make technology fully available to the disabled, says John Low.
Welcome to the website and homepage of Technology & Disability, a course at Virginia Tech developed by Dr. Ashley Shew. Happy to announce that Technology & Disability class now has an official course listing at the undergrad-level: STS !
About this Page: On this page, you can find information about the first two runs. Technology can even help the million people in the world who are deaf and blind.
Helen Keller, most famously, was the first deafblind person to earn a bachelor of arts degree in Technology and Disability communicates knowledge about the field of assistive technology devices and services, within the context of the lives of end users - persons with disabilities and their family members.
While the topics are technical in nature, the articles are written for broad comprehension despite the reader"s education or training. Here, we look at seven high-tech assistive devices and how they're helping those with disabilities lead full and fulfilling lives.
1. However, the technology is extremely promising, and even. Event Summary: This webinar is a Q & A session with Center on Technology and Disability (CTD) director Jackie Hess. In this session, Jackie answers both AT questions previously submitted as well as those asked during the live presentation.
Topics include relevant laws, classroom practice, AT for libraries, recommended apps, and much more.